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 3.3 Infos 
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Registriert: 12.07.2005 10:52
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Beitrag Re: 3.3 Infos
Sasour hat geschrieben:
reroll!


tja, man sollte sich halt immer bei einem addon vorher fest für eine klasse entscheiden und alle höhen und tiefen durchwandern :)

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03.03.2010 13:26
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Registriert: 29.11.2008 02:33
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Beitrag Re: 3.3 Infos
Das wär zu einfach. Alternativ empfehle ich reroll auf Druiden, danach will man eh nie wieder was anderes.

Mfg
Gitti (Main seit 4.12.05 :P )

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03.03.2010 13:40
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Registriert: 20.11.2008 11:35
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Beitrag Re: 3.3 Infos
Naja die 5% mehr Schild/Erneuerung sind jetzt auch net der Hammer für 4er Bonus.
Nicht so Sinnfrei wie der aktuelle 4er aber vom hocker hauts mich trotzdem nicht.


03.03.2010 14:18
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Registriert: 28.11.2008 01:17
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Beitrag Re: 3.3 Infos
Tesion hat geschrieben:
Naja die 5% mehr Schild/Erneuerung sind jetzt auch net der Hammer für 4er Bonus.
Nicht so Sinnfrei wie der aktuelle 4er aber vom hocker hauts mich trotzdem nicht.


das ist nix anderes als der T9 bonus in neuer variante... darum ging es mir :lol:
oder anders gesagt: es ist halt einfach nur ein 72ter talentpunkt, mehr nicht.
(wobei der beim disc aus T3 und beim holy nur aus T1 kommt - sehr unausgeglichen!)
aber nun macht es wenigstens mal sinn seine frostmarken frü's set auszugeben - vorher war's sinnfrei.

PS:
priester? nein danke!
druide? erst recht nein danke!
1. taure aka mulgore aka hässlich
2. baum aka hässlich
3. eule aka hässlich

PPS:
wie wohl ein trollbaum aussehen wird? vielleicht rennen die als palme rum?

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03.03.2010 15:06
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Registriert: 06.07.2009 13:47
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Beitrag Re: 3.3 Infos
es haben alle klassen ihren vorteil

ich bin zwar auch ein relativ "sprunghafter" typ (hatte bis jetzt 3-4 "mains" seit wow-release), allerdings verweile ich lange an einem char, und mache hoehen und tiefen mit ihm durch. der grund zum wechsel sind meistens andere dinge

aber ich finde priest ist noch immer die geilste heilerklasse, kurz dahinter dann die druiden, und viel spaeter die anderen ... instants > all

gleiches ist mir mage <-> eule ... haben beide ihre coolen und nicht so coolen dinge. im grunde gefaellt mir der mage an sich besser, aber der wechsel hatte wie gesagt andere gruende (:

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03.03.2010 15:11
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Beitrag Re: 3.3 Infos
Zitat:
3/4

* In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
* In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
* In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
* In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
* In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
* In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.


05.03.2010 11:42
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Registriert: 25.08.2009 14:38
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Beitrag Re: 3.3 Infos
In der Praxis ist der neue T10-4er-Bonus für Priester wohl sehr schlecht. Der alte (auf CoH bezogen) große Kasse.

http://talesofapriest.com/


05.03.2010 13:23
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Beitrag Re: 3.3 Infos
Quelle Buffed.de
Zitat:
Die Möglichkeit, bei der Beuteverteilung auf alle Gegenstände mit „Bedarf“ zu würfeln, wird ab WoW-Patch 3.3.3 der Vergangenheit angehören. Wie aktuelle Builds auf den Testservern bestätigen, kann nur noch auf klassenspezifische Items gewürfelt werden. Nachdem jeder Spieler seit einiger Zeit schon nicht mehr auf Reittiere, die er schon besitzt oder einzigartige Items, die er momentan angelegt hat, würfeln kann, wird den „Ninjalootern“ nun eine weitere Hürde gesetzt. Beispielsweise kann ein Elementar-Schamane nun nicht mehr auf Stoff-Sachen mit „Bedarf“ würfeln, oder ein Heilig-Priester nicht mehr auf Tank-Schultern. So möchte Blizzard eine gerechte Verteilung der Beute in Instanzen und Schlachtzügen sicherstellen.


Hehe sehr gut, da muss man glatt mal öfter Random gehen und es wird einem nicht mehr so viel weggerollt als Mage.

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22.03.2010 18:29
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Beitrag Re: 3.3 Infos
So ein Schwachsinn - es ist jetzt schon nervig genug, wenn man nicht Bedarf auf schwere Rüstung rollen kann, die BiS ist...
Wenn man den Mist gar nicht tragen kann, wie z.B. ein Priester Platte macht es ja Sinn, umgekehrt aber nicht.
Dann soll Blizzard halt mal seine itembudgets überarbeiten.

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22.03.2010 18:43
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Beitrag Re: 3.3 Infos
es heisst ja nur dass du nicht "bedarf" drauf rollen darfst. kein mensch sagt, dass du es nicht looten und verwenden kannst

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22.03.2010 23:14
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Beitrag Re: 3.3 Infos
3.3.3 am 24.03.2010
alle Infos dazu:
http://www.mmo-champion.com/news-2/patc ... this-week/

Zitat:
World of Warcraft PTR Patch 3.3.3

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.


PvP

* The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. This change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.


Battlegrounds

* The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
o Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this
o If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
o Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
o The Random Battleground option will only allow a group size of 5 players to queue together.
o Bonus rewards will be offered for choosing the Random Battleground option.
+ Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
+ Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
+ Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
o Daily Battleground quests have been removed in place of the Random Battleground option.
o Battlegrounds will no longer award Marks of Honor.
+ Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
+ Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
o Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
+ Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
# Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
# Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
# Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
# When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.


Wintergrasp

* The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum: http://forums.worldofwarcraft.com/threa ... 3329393344


Dungeons & Raids
Culling of Stratholme

* Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.


Icecrown Citadel

* Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
* Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.


World Event Bosses

* Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
* Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
* Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
* The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
* All rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.


Classes: General

* Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.


Death Knight (Forums / Talent Calculator)

* Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
* Chains of Ice: The ability now innately applies Frost Fever to a target.
* Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

Blood

* Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
* Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

Frost

* Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
* Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
* Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
* Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
* Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

Unholy

* Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
* Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.

Glyphs

* Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
* Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.


Druid (Forums / Talent Calculator)
Balance

* Nature's Grasp: Now has 3 charges, up from 1.
* Starfall: Te damage done by this spell has been significantly increased.
* Typhoon: Mana cost reduced to 25%, down from 32%.

Feral Combat

* Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.

Glyphs

* Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
* Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.


Hunter (Forums / Talent Calculator)
Beast Mastery

* Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.

Pet Talents

* Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.


Mage (Forums / Talent Calculator)
Arcane

* Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
* Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

Fire

* Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
* Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
* Empowered Fire: This talent now also applies to Pyroblast damage.
* Torment the Weak: This talent now also applies to Pyroblast damage.

Frost

* Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
* Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

Glyphs

* Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.


Priest (Forums / Talent Calculator)
Discipline

* Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.

Glyphs

* Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.


Rogue (Forums / Talent Calculator)
Assassination

* Rupture: The damage-over-time component of this ability can now produce critical strikes.

Subtlety

* Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
* Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
* Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
* Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
* Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
* Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.

Glyphs

* Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
* Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
* Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.


Shaman (Forums / Talent Calculator)
Elemental Combat

* Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
* Elemental Oath: This ability is now always on as a passive aura.

Enhancement

* Unleashed Rage: This ability is now always on as a passive aura.


Warlock (Forums / Talent Calculator)
Affliction

* Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
* Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.

Demonology

* Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Destruction

* Immolate: The damage-over-time component of this spell can now produce critical strikes.


Warrior (Forums / Talent Calculator)
Arms

* Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
* Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.

Fury

* Rampage: This effect is now passive instead of being a proc from critical strikes.

Protection

* Revenge: Damage done by this ability (base and scaling) increased by 50%.
* Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
* Improved Revenge: This talent can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge's damage.
* Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.


Items

* Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
* Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
* Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.
* Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.


Professions

* Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

Engineering

* The Pet Bombling and Lil' Smoky non-combat pets are no longer Bind-on-Pickup.

Fishing

* The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"

Inscription

* Most recipes that required 2 inks now only require 1.

Mining

* Titansteel Bar: Creating this item no longer results in a cooldown.

Tailoring

* Glacial Bag: Creating this item now invokes a 7-day cooldown.
* The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.


Quests

* Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.


User Interface

* All Alert pop-ups now have new and fresh Alert icons.
* Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
* The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
* For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board ... umId=11114


Dungeon Finder

* The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
* The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
* If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
* Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
* Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
* When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
* Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
* If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.


Quest Tracking Feature

* The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
* The short description for a tracked quest is now displayed on the Map in the quest pane.
* Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
* If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
* Objectives Frame
o The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
+ Sorting
# Sort by most difficult quests.
# Sort by least difficult quests.
# Sort by quests closest in proximity to the player (this will automatically update as players travel around).
# Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
+ Filtering
# Toggle achievement tracking.
# Toggle completed quest tracking.
# Toggle tracking quest objectives in other zones.
+ Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.


Auction House

* If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.<:li>
* Players can now Right-Click to place an item in the Auction frame.<:li>
* Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.<:li>
o Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.<:li>
o Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).<:li>
o Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).<:li>
o Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.<:li>
o Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.<:li>



Technical

* Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".



Bug Fixes

* When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.

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23.03.2010 09:05
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Beitrag Re: 3.3 Infos
Manche meinten doch (hatte ich selber auch mal gehört), dass der Buff in ICC, wenn er weggeklickt wird für die ID verloren sei.
Dies ist falsch laut Bluepost reicht ein Softreset (ca. 30Min aus der Ini) um den Buff wieder zu bekommen:

http://wowdata.buffed.de/blueposts/view ... 3200542698
Zitat:
Soweit ich weiß hilft in dem Falle ein Soft-Reset, bedeutet, Ihr verlasst alle für 30 Minuten die Instanz und betretet sie dann wieder.. Dann müsste der Buff wieder da sein.

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Avalandil - Offizier/Forenadmin - Who Cares - Armory


23.04.2010 18:18
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Registriert: 09.03.2010 01:16
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Beitrag Re: 3.3 Infos
jo ist mir bereits bekannt, da ich selber schon mal den buff weggeklickt hab, gm ticket geschrieben, selbe antwort bekommen, hat funktioniert

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grenjuðu berserkir,
guðr vas á sinnum,
emjuðu Ulfheðnar
ok ísörn dúðu.

Es brüllten die Berserker,
der Kampf kam in Gang
es heulten die Wolfspelze
und schüttelten die Eisen.


24.04.2010 00:54
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Registriert: 12.07.2005 10:52
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Beitrag Re: 3.3 Infos
3.3.5 Testrealm Patchnotes
http://www.mmo-champion.com/news-2/ptr- ... 3-5-notes/

Zitat:
World of Warcraft PTR Patch 3.3.5

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

General

* The Ruby Sanctum, an all-new 10- and 25-player raid featuring normal and Heroic difficulties, is now available for testing! Players will find the dungeon entrance below Wyrmrest Temple in Dragonblight.
* Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.



User Interface
Chat Frame

* Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose the Pop Out Chat option. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen.
* Using the Pop Out Chat option on a Whisper will place the conversation with that player in a separate tab.
* Any time a conversation with another player is put into its own tab, the tab will glow when a new message is received.
* Hovering over the Chat Frame and using the mouse wheel will allow players to scroll through chat text.
* Players can select Classic Mode under Interface Options to keep the Chat Frame functionality closer to what it was prior to patch 3.3.5.
* The Simple Chat User Interface option has been removed.


Friends List

* A new icon has been added to the top left of the Chat Frame which will open up the Friends list.
* In addition to its current functionality, the Friends List will now allow players to add Battle.net accounts (Real ID). Players will have to confirm that they are friends in order for a Real ID to be added. Once Real ID friends, players can communicate cross-game, cross-faction and cross-realm.
* A new Pending tab has been added where players can accept or decline a Real ID friend request, or select the Report Spam or Block Communications buttons.
* Players can now select from three statuses which will be visible to their friends: Available, Away and Busy.
* A Broadcast window has been added to the top of the frame. Players can use this to broadcast a message to all of their Real ID friends online. This message will also be displayed under the broadcaster’s Real ID information in each friend’s list.


For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board ... umId=11114

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Avalandil - Offizier/Forenadmin - Who Cares - Armory


11.05.2010 07:37
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Registriert: 06.07.2009 13:47
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Beitrag Re: 3.3 Infos
serveruebergreifens whispern find ich toll :D

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http://eu.wowarmory.com/character-sheet ... d&n=Djanga

How I choose to feel, is how i am
Pearl Jam - Inside Job


11.05.2010 16:03
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